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A third-person view hand-to-hand fighting game with plug-in player models and intelligent controls (climbing, automatic jumping, facing enemies.) Hack and Slash started out - with all of these features - as a Quake TC by Seth Galbraith using models by Orca3D, Shockman and Zancrus. Development on the Quake version stopped in 2002. In 2004 and 2005 a Blender version was started then abandoned.

Hack and Slash preview


Hack and Slash logo

Hack and Slash Y2K Apocalypse Edition logo

Hack and Slash fighting

fighting example showing enemy-selection cursor


Hack and Slash is licensed under the LGPL for reasons having to do with how the project came together. The LGPL license specifically allows users to "upgrade" the license to GPL when they make their own version of the program. So it's an unusual license for a free game, but it shouldn't cause serious compatibility problems.


The latest Quake and Blender versions are available at sourceforge: http://hack-and-slash.sf.net

The older "Y2K Apocalypse" version can still be downloaded from Free Game Arts:


Template:Quake qc file available

A Quake mdl file is available for this model

Template:Quake bsp file available